Google Glass mini-games: A review

Google Glass has been a little short on new toys to play with in 2014. The latest news from the mother-hive is that there won’t be a software update this month; however, an upgrade to Android KitKat is in on the way (interesting!), and that could bring some help for Bluetooth support and battery life … Read moreGoogle Glass mini-games: A review

CES 2012 highlights that matter

Unfortunately, my work did not take me to the Consumer Electronics Show in Las Vegas this year. I’ve been forced instead to keep up with announcements and displays through CNET, GigaOM and the Chicago Tribune’s Wailin Wong on Twitter, as well as a few other places. As I touched on a few weeks back, the … Read moreCES 2012 highlights that matter

3DS Wi-Fi, a PS Vita copycat and ‘Diablo 3’ in gaming news for Monday morning

Just catching up on games industry headlines from the weekend: • Nintendo made a smart partnership decision business-wise when they brought free Wi-Fi for the DS into McDonald’s restaurants. Airport visitors probably know who Boingo is and recognize why free Wi-Fi for 3DS users at Boingo access points could also be a wise move. (via … Read more3DS Wi-Fi, a PS Vita copycat and ‘Diablo 3’ in gaming news for Monday morning

‘Plants vs. Zombies’ problems on OS X Lion: the solution

Compatibility issues with OS X Lion left me in peace for the most part when I upgraded my late-2008 MacBook’s Apple-made operating system a couple of weeks back. One of my prized time guzzlers, “Plants vs. Zombies,” however, did summon a nasty incompatibility alert when I tried starting it up. I saw some message board … Read more‘Plants vs. Zombies’ problems on OS X Lion: the solution

Playing Through: ‘Infinity Blade’

A long, long time ago, in December 2010 in fact, Chair Entertainment released “Infinity Blade” out into the wild, and using the Unreal Engine 3 set a new standard for elaborate graphics in games on iOS platforms. It turned out to be more than just another pretty game, too, as Chair’s updates and trickled-out weapons and upgrades to the game went on to show. “Infinity Blade” checks off a number of boxes that you would imagine to be on production, marketing, and sales professionals’ checklists; it’s got in-games purchases. there’s now Facebook character sharing, etc. etc.

The menu screen always had a “Coming Soon” message, however, promising arena and multiplayer options that recently arrived, and those implementations make “Infinity Blade” as ripe as it ever has been for a review.

The game mashes up third-person, “Punch-Out!!”-style fighting with sword-and-mace weapons combat set in dark, fantasy realm that could have been swiped straight out of a Frank Frazetta painting, the real story behind everything gets heavily glossed over in order to provide a few shock moments when you beat the God King or come face to face with history down in the castle’s basement. I won’t spoil the endings if you haven’t seen them yourselves, but they’re filled with extra doses of Medieval gibberish, and employ plot twists that ensure you will keep fighting forever (as long as you keep the game installed on your i-device).

Despite numerous updates, “Infinity Blade” has seen more than its fair share of single player mode bugs. Although a recent fix mended a problem I experienced on my first-gen iPad where my character would constantly open up empty chests, the game still suffers from constant crashing and subsequent crashes upon restarting from the iOS home screen. Additionally, the last update introduced a problem I’d never experienced before where after earning points from a weapon mastery nothing on the upgrade screen is selectable and the only option is close the app and restart. This occurs regularly and still routinely cuts my play sessions short. (Maybe its a product feature urging me to use my time more productively.)

Read morePlaying Through: ‘Infinity Blade’

‘Infinity Blade’: The ‘How’d you do that’ Achievement

“Infinity Blade” on the iPhone and iPad recently received an update from Chair Entertainment containing multiplayer features and upping its full achievement count to 64. After snagging 54 of those, I noticed the ominous “How’d you do that” achievement sitting unfulfilled at the bottom of the list. A lot of the FAQs and Q&A posts … Read more‘Infinity Blade’: The ‘How’d you do that’ Achievement